Persistent standings

Rust rankings built from competitive matches

CSL separates the question of which clan is winning from which players are performing. Team ELO measures results. Player CSR measures individual contribution across rated team games.

Clan ELO

Every new clan begins at 1000 ELO. Rated wins and losses move both sides, with the opponent's strength shaping the swing.

  • A decisive result can add up to a 15% margin bonus
  • Rank, record, round difference and recent form stay visible on the clan ladder
  • Repeated games against one opponent are rate-limited to protect the standings

Player CSR

The player ladder combines rated clan scrims and tournament bracket matches. It records contribution without replacing the team result that decides the match.

  • A standout player can receive at most 150% of their clan's rating swing
  • Profiles show match history, movement and career records
  • Ranked Solos has its own in-game standings and does not feed the team CSR board

Tournament circuit

Tournament rankings are a separate view based on published bracket results, podium finishes and titles. They do not overwrite the clan ladder.

Transparent records

Every ranking links back to teams, players and completed matches. Visitors can inspect the results behind a position instead of relying on a manually edited list.