Competitive Rust
Ranked Rust clan scrims without the Discord chase
CSL turns organized clan fights into a persistent competition. Build a roster, assemble a side, choose a supported team size and let the queue find another clan under the same published rules.
One ladder, flexible team sizes
The official clan ladder supports 5v5 to 10v10. Every rated result moves one team ELO, so clans do not split their record across six separate queues.
- 1000 starting ELO for a new clan
- First pairing window is ±150 ELO and widens while you wait
- The first 3 meetings with the same opponent pay full ELO inside each 14-hour window, the next 3 pay less, and past 6 they are friendlies
A complete match flow
The website handles party selection, matchmaking and the ready check. The Rust hubs handle the arena, rounds and live match state, while the match page keeps the result and player record.
- 15-minute ready-up window after a match is found
- First to 10, win by 2; teams switch ends after 5 rounds
- 5-minute result hold for a captain to raise a dispute
Built for NA and EU clans
CSL operates North American and European competitive hubs. Region is part of every clan and match record, and cross-region games use the league's published routing flow.
Stats that survive the session
Rated games feed the clan standings, individual CSR, team and player profiles, recent form, match scoreboards and tournament eligibility. A win is not lost in a chat log.